![]() Seismic staff will hit 88.5% of the time, with a damage of 1.11 of that of the nox staff=0.98 Since sonic wave can be used with 2 abilities between, and that the buff applied only applies to the next hit and not the next ability, for the sake of easier calculations it is assumed that it is applied to the next ability. With this, nox staff's sonic wave will land 88.5% of the time, and give a 10% accuracy buff to the next hit, however this complicates matters Substituting it into the formula as a, 90 as b(weapon level) and 90 as c(vorago's defence level) The player's magic level is at 99+19+99*0.1, which is 127.9, or 127 rounded down On targets where one does not have 100% accuracy on:Īssuming Vorago is classified as neutral and has 90 defence, by using rswiki's hit chance formula ((0.0008a^3+4a+40)+2.5(0.0008b^3+4b+40))/(0.0008c^3+4c+40)*5.5(neutral weakness)Īssuming the player wears superior elite void (+3% accuracy), uses supreme overloads and prays torment(+10% accuracy), Therefore conc blast and 2 abilities would take 6 seconds and sonic wave and 2 abilities would take 5.4 seconds.ĭps with wand is about 11% higher on targets where one has 100% accuracy on. Then through testing, I observed that when a second ability is stacked on top of the third hit in concentrated blast, the total times taken by concentrated blast and the second ability seemed to take about 0.6 seconds longer than 2 abilities would for a staff. Since wrack is very often used as the core to build adrenaline in most ability bars, I let A be 94 and I let B be 130(because 130 seemed fairly reasonable to me, dragonbreath being inconsistent (deals "up to" 188% of current spell's damage) and to balance out the inconsistency in wrack ( deals "up to" 94% of active spell's damage)) Where A and B are abilities that can be used often enough to be representative enough of the average ability damage of basic abilities that can be cycled without all abilities being on cooldown, excluding sonic wave/concentrated blast. The dps of wand vs staff in ability cycles where sonic wave/concentrated blast is the first ability used in the cycle is calculated as follows: Here's some more extensive data on my research. Using a staff is also much easier for switches when one is tribridding When dying however, using a staff does allow the user to keep one more item when compared to using a wand+offhand combo. ![]() In terms of flexibility, wand has the upper hand, allowing the user to wield a shield at times should they require one. concentrated blast allows one to deal about 89 percent of one's active spell's damage more every other hit when using basics whilst sonic wave allows one to raise one's accuracy of one's next hit by 10% should sonic wave deal damage. This would then leave staff possibly superior vs wand in terms of dps in vorago, rots, nex and pvp.īut it depends on if the trade-off is worth it. This would possibly mean that the seismic wand+orb is superior compared to the nox staff in terms of dps on targets that the player does not have 100% accuracy on. Impact for example would stack to deal 189 percent damage and added together it would be 346 percent ability damage compared to the 257 percent ability damage when using Impact after sonic blast. Whilst it would seem that staff is better, it should not be forgotten that by using the ability bar manually, one can actually stack another ability on top of the 89 percent. The only difference between the 2 is concentrated blast vs sonic wave.Ĭoncentrated blast does 75, 82 and then 89 percent in 3.6 seconds, whilst sonic wave does 157 in 1.8 seconds. Wand is likely to be better than staff if you use it manually. I'm slightly confused, I think you meant to say "Dual Ascensions are slightly better than Nox Bow"? Haha I don't use ultimates except for Swiftness/Sunshine/Berserk anyway :PĪlso, about the DW vs 2h Magic, I'm just wondering if DW benefits significantly from access to 2 simultaneous Ancients effects, like Smoke + Shadow?Ībout staff vs wand, in terms of dps on 100% accuracy targets, Added advantage, Nox Staff is one item, so you can use a scrimshaw or some other degrading item and protect it on death instead of having to worry about Singularity.ĭual Ascensions are slightly better than Nox Staff because Unload is a better Special to use than Incendiary shot in most cases, aside from that all abilities for DW and 2H are the same - though I think Needle Shot (DW abiity) is slighly better than its 2H counterpart.ĭual Drygores are significantly better than Nox Scythe, because the Destroy threshold (DW threshold) is amazing and much better than 2H thresholds which are all oriented towards AOE damage - which is not terribly useful. Nox Staff is slightly better than Seismic Wand + Orb, because Sonic Wave is slightly better than Conc Blast. ![]() However, I'm not really sure how the t90 staff compares to ascension crossbows. ![]()
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